Hindrances

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Savage Worlds Hindrances Summary
Hindrance Type Effects
All Thumbs Minor -2 Lockpicking & Repair; requires Agi roll to activate any magic item that isn’t always on or self-activating. Roll of 1 (regardless of Wild Die) causes malfunction/mishap (trap fires, potion spills, scroll tears, wand is pointed backward, etc); also applies to firing crossbows
Anemic Minor -2 Vigor to resist sickness, disease, poison or environment
Bad Eyes Minor/Major -2 to attack or notice something more than 5” distant
Bad Luck Major One less Bennies per session
Bloodthirsty Major Never takes prisoners
Cautious Minor Character is overly cautious
Clueless Major -2 to most Common Knowledge rolls
Code of Honor Major The character keeps his word and acts like a gentleman
Curious Major Character wants to know about everything
Death Wish Minor Hero wants to die after completing some task
Delusional Minor/Major Character suffers from grave delusions
Doubting Thomas Minor Character doesn’t believe in the supernatural
Elderly Major Pace -1, -1 to Strength and Vigor die types; 5 extra skill points for any skill linked to Smarts
Enemy Minor/Major The character has a recurring nemesis of some sort
Greedy Minor/Major The character is obsessed with wealth
Habit Minor/Major A Minor Habit is simply annoying (Charisma -1); characters must make Fatigue rolls when deprived of Major Habits
Hard of Hearing Minor/Major -2 to Notice sounds; automatic failure if completely deaf
Heroic Major The character is a true hero and always helps those in need
Lame Major -2 Pace and running die is a d4
Loyal Minor The hero tries to never betray or disappoint his friends
Mean Minor The character suffers -2 to his Charisma for his ill-temper and surliness
Obese Minor +1 Toughness, -1 Pace, d4 running die
Outsider Minor -2 Charisma, treated badly by those of the more dominant society
Overconfident Major The hero believes he can do anything
Pacifist Minor/Major The character fights only in self-defense (Minor) & won’t fight living creatures under any circumstance (Major)
Poverty Minor Half starting funds, general inability to hang onto future income
Quirk Minor The character has some minor but persistent foible, such as bragging, elitism, or the pursuit of fame
Small Major -1 Toughness
Stubborn Minor Hero always wants his way
Ugly Minor -2 Charisma due to the character’s less-than-average appearance
Vengeful Minor/Major Character holds a grudge, will kill to settle the score as a Major Hindrance
Vow Minor/Major The hero has a pledge to himself, a group, a deity, or a religion
Wanted Minor/Major The character is a criminal of some sort
Yellow Major The character is cowardly and suffers -2 to his Guts rolls
Young Major 3 points for Attributes (instead of 5); 10 skill points (instead of 15), +1 benny per session

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Hindrances

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